Open orosbogdan opened 4 weeks ago
Bullet is currently in a very solid state and is already being used in many games, such as GTA V. At the moment, I don't have any plans to change the pre-built physics handlers. However, GFX has an abstract physics system that allows for the creation of custom physics handlers using different physics engines.
I think this physics engine is more actively maintained compared to bullet sharp, might this be a better choice?
https://github.com/bepu/bepuphysics2