What steps will reproduce the problem?
1. Starting with an empty world with Karel, keep clicking run with the
following until Karel hits a
wall
if frontisclear then
move
end
What is the expected output? What do you see instead?
Karel should stop when the front is not clear however currently Karel continues
to walk through
the wall and appears at the opposite wall.
What version of the product are you using? On what operating system?
r40
Original issue reported on code.google.com by jeffreya...@gmail.com on 27 Apr 2009 at 8:02
Original issue reported on code.google.com by
jeffreya...@gmail.com
on 27 Apr 2009 at 8:02