Closed SpyMasterP closed 6 years ago
May be fixed in latest commit. Not quite sure why yet but it appears to be an OpenGL initialisation issue where if you send a frame down too quickly then it won't render. Ignoring the first frame sent seems to fix it.
It's working! Great, thank you!
Hello,
I believe this is the same issue previously fixed for the beta version of iOS 11, however this fix does not appear to work on the latest version of iOS 11.