Closed AndyRN closed 5 years ago
So far, I like Richard's idea of a "Phase-based shooter", whether it uses an "Asteroids" or "Tanks" visual style it still sounds fun.
I can see it working like this.
Rinse, repeat till a victor emerges!
An RTS where all the units are restricted to the movement pattern of a chess piece (eg diagonals, L shapes).
Would be pretty terrible, but might be fun?
A vertical shooter like space invaders mixed with tower defense mixed with RTS base building. You don't control any defending units directly. Instead you build a base that spawns defending units that attack autonomously
a platformer where skills are accessed via rhythmic input, using a sister app on your mobile phone.
A vertical shooter like space invaders mixed with tower defense mixed with RTS base building. You don't control any defending units directly. Instead you build a base that spawns defending units that attack autonomously
This reminds me of a load of old flash games, but was a 2D scrolling "battlefield" with the bases either end. I like the space invader spin, though!
a platformer where skills are accessed via rhythmic input, using a sister app on your mobile phone.
Hmm, how would we accept mobile phone input with Godot?
maybe ignore the mobile input and just have a musical number pad
1v1 dogfight simulator, but in space with planets dotted around which will introduce gravity to the situation?
Parkour 2D platformer race? A bunch of players start on one side and have to manage their "stamina" while reaching the other side faster than their opponents.
https://blog.github.com/2018-11-01-game-off-2018-theme-announcement/