Open AndyRN opened 6 years ago
Potentially we need someone to look at the UI/images
Another to look at the buildings and unit generation
Also someone to think about how to "progress" the "time" within the game? i.e. The movement of the units toward the other end of the screen, etc.
http://docs.godotengine.org/en/3.0/tutorials/2d/index.html
Will be undoubtedly useful
So would we still have the standard "Space Invaders" controls, with a spaceship at the bottom being moved left and right while firing through the gaps of the base?
Then at the same time, you can use your mouse to select the buildings and popup dialog UIs to queue up build operations that would eventually send different types of units toward the enemy?
Was that your initial intention, Richard?
Originally I thought that the actually fighting would be automated - ie you don't directly control anything other than base building, which generates attacking units.
The idea of having to do both things at once is really interesting though, and certainly makes it more of a mashup.
Cool, I was thinking of starting work on getting some sort of ship at the bottom of the screen setup with horizontal movement and ability to shoot upward?
Fancy focusing on individual buildings and/or generating units to start off?
Ah only just read this. I've made a little spaceship that can be moved horizontally, on a space background. It's pretty dumb though. Feel free to take it over
For the spaceship i used assets from here: https://opengameart.org/content/space-shooter-redux
Now we have the game idea, let's think about how to divide up the work.