Closed Anecoz closed 1 year ago
As of now animations are calculated on-the-fly by the CPU, interpolating each channel every frame. This is taxing and unnecessary and can be improved.
This is fixed but the implementation is still not good enough. When the Scene refactoring (#7) is complete this will however be fixed, so closing this issue now.
As of now animations are calculated on-the-fly by the CPU, interpolating each channel every frame. This is taxing and unnecessary and can be improved.