Anecoz / AneRend

Prototyping Vulkan engine
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Optimize animation calculations on CPU #1

Closed Anecoz closed 1 year ago

Anecoz commented 1 year ago

As of now animations are calculated on-the-fly by the CPU, interpolating each channel every frame. This is taxing and unnecessary and can be improved.

Anecoz commented 1 year ago

This is fixed but the implementation is still not good enough. When the Scene refactoring (#7) is complete this will however be fixed, so closing this issue now.