Open Anecoz opened 1 year ago
Procedural content, such as grass, should be added to the acceleration structure used for ray tracing.
Grass uses triangle strips today, so maybe change to triangles. Have the grass vertex shader write to a special "procedural" model vertex buffer?
Procedural content, such as grass, should be added to the acceleration structure used for ray tracing.
Grass uses triangle strips today, so maybe change to triangles. Have the grass vertex shader write to a special "procedural" model vertex buffer?