Anecoz / AneRend

Prototyping Vulkan engine
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Point light shadows #8

Closed Anecoz closed 12 months ago

Anecoz commented 1 year ago

It should be within budget to have a couple of point light shadows, say the closest 4 or 8 light sources.

This also entails adding support for descriptor arrays in the frame graph, since it will be needed when the shadows are applied.