Closed TotoR115 closed 1 year ago
in addition in animations.2da
the mh#wght7
line could be with IAvb5 installed:
wight_green WIGHT_LESSER revenant
instead of :
wight_green wight_gray revenant
in ids_entries.2da
, the following line create CTD:
animate ELEMENTAL_WATER 0xE24D animate ELEMENTAL_WATER_SMALL 0xE26D
for oBG2 (with IA) it should be: animate ELEMENTAL_WATER 0x5039 animate ELEMENTAL_WATER_SMALL 0x5011
But without IA all should be: animate WATER_WEIRD 0xEF10
so it seems that you should have them like others in animation.2da
I only marginally support oBG2, IA or not, so I won't do extensive testing. However, these should be fixed in the current master.
Specifically, I did the following:
Note that IA support is still off by default and needs to be explicitly enabled in the .ini file.
There is 1 issue with
animations.2da
that prevent some component to install if IAvb5 is installed: the line :should be :
In addition there is minor typo in
hentolds_dagger.tpa
: the line:should be: