AngelGryph / MadeInHeaven_EncountersAndQuests

A collection of modifications for BG2, BGT and BG(2)EE that alter various encounters and quests, and even add some new ones.
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Small Bugs #2 #6

Closed TotoR115 closed 1 year ago

TotoR115 commented 3 years ago

There is 1 issue with animations.2da that prevent some component to install if IAvb5 is installed: the line :

mh#bwght wight_barrow barrow_wight vampire

should be :

mh#bwght wight_barrow wight_barrow vampire

In addition there is minor typo in hentolds_dagger.tpa: the line:

patch_ability_inline=> ~ to_hit=>1 damage_bonus=>1 ability_icon=>"mh#nesdg"~

should be:

patch_ability_inline=>~ to_hit=>1 damage_bonus=>1 ability_icon=>"mh#hendg"~

TotoR115 commented 3 years ago

in addition in animations.2da the mh#wght7 line could be with IAvb5 installed:

wight_green WIGHT_LESSER revenant

instead of :

wight_green wight_gray revenant

TotoR115 commented 3 years ago

in ids_entries.2da, the following line create CTD:

animate ELEMENTAL_WATER 0xE24D animate ELEMENTAL_WATER_SMALL 0xE26D

for oBG2 (with IA) it should be: animate ELEMENTAL_WATER 0x5039 animate ELEMENTAL_WATER_SMALL 0x5011

But without IA all should be: animate WATER_WEIRD 0xEF10

so it seems that you should have them like others in animation.2da

AngelGryph commented 2 years ago

I only marginally support oBG2, IA or not, so I won't do extensive testing. However, these should be fixed in the current master.

Specifically, I did the following:

Note that IA support is still off by default and needs to be explicitly enabled in the .ini file.