Angelo1211 / HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
MIT License
1.16k stars 119 forks source link

Fix renderer crash & issues when num of point lights < 4. #4

Closed Angelo1211 closed 4 years ago

Angelo1211 commented 5 years ago

Most likely I caused this by manually setting the number of lights to 4 in some place. This might not be a thing after the lighting system is redesigned to reside entirely in the GPU.

Angelo1211 commented 4 years ago

Closing, project is not actively maintained anymore.