Angelo1211 / HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
MIT License
1.18k stars 119 forks source link

Non-HDR cubemap textures have defects #40

Open Kermalis opened 2 years ago

Kermalis commented 2 years ago

image image

The defects always appear the same in the same spots