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Angelo1211
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HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
MIT License
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Non-HDR cubemap textures have defects
#40
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Kermalis
opened
2 years ago
Kermalis
commented
2 years ago
The defects always appear the same in the same spots
The defects always appear the same in the same spots