The current implementation of SetMesh does not reflect vanilla behavior correctly.
As seen in trigger editor, the parameters are:
arg1: TriggerObjectIDs;
arg2: visibility;
arg3: StartDelay - the delay before starting action;
arg4: Interval - the delay between setting each object;
arg5: AlphaDuration - the duration of the fade
Arguments 1 and 2 are implemented correctly, however, argument 3 is currently implemented as if it were argument 5, treating it as fade.
Instead, it is the duration of how long it should wait before starting the action at all. A good example of this is the patterns in Spring Beach, with how blocks will disappear in waves.
Argument 4 is the interval between the setting of each TriggerObject, in the order they are defined.
A good example is Tiares Desert (02010084), with how the water blocks will disappear in a circle pattern, due to the interval and how their IDs are assigned in a specific pattern.
<action name="메쉬를설정한다" arg1="3001-3063" arg2="0" arg3="0" arg4="30" arg5="2" />
Other good examples are numerous patterns in Spring Beach.
Argument 5 is the duration of the fade away/in of the visibility. There may however be an unknown default value for this argument, as the fade animation exists even when the argument isn't defined, as seen in Surnurny's Dream (80000007).
<action name="메쉬를설정한다" arg1="401,402,403,404,405,406,407,408,409" arg2="0"/>
The current implementation of SetMesh does not reflect vanilla behavior correctly. As seen in trigger editor, the parameters are:
Arguments 1 and 2 are implemented correctly, however, argument 3 is currently implemented as if it were argument 5, treating it as fade. Instead, it is the duration of how long it should wait before starting the action at all. A good example of this is the patterns in Spring Beach, with how blocks will disappear in waves.
Argument 4 is the interval between the setting of each TriggerObject, in the order they are defined. A good example is Tiares Desert (02010084), with how the water blocks will disappear in a circle pattern, due to the interval and how their IDs are assigned in a specific pattern.
<action name="메쉬를설정한다" arg1="3001-3063" arg2="0" arg3="0" arg4="30" arg5="2" />
Other good examples are numerous patterns in Spring Beach.Argument 5 is the duration of the fade away/in of the visibility. There may however be an unknown default value for this argument, as the fade animation exists even when the argument isn't defined, as seen in Surnurny's Dream (80000007).
<action name="메쉬를설정한다" arg1="401,402,403,404,405,406,407,408,409" arg2="0"/>