Closed AngleWyrm closed 11 years ago
This is related to #33
can you do this?...
In BlockColoniesChest.class, take out this:
setCreativeTab(CreativeTabs.tabDecorations);
And then put it in each block class, like (in BlockTownHall.class) EX:
public BlockTownHall(int id) {
super(id);
setBlockName("block.townhall");
setCreativeTab(CreativeTabs.tabDecorations);
}
Yes, good solution
there's a problem with the render function depending on a global instance of the default chest.