The Behave project is a system for designing, integrating and running behaviour logic using Behaviour Trees for simulated characters in unity projects. NOTE: This project relates to Behave 1. For Behave 2 support and information, please use the AngryAnt community at http://community.angryant.com
Decorators only display three rows on the diagram, so when a decorator has Instant checked, it'll display:
Instant DecoratorName ""
And will not display the float parameter.