The Behave project is a system for designing, integrating and running behaviour logic using Behaviour Trees for simulated characters in unity projects. NOTE: This project relates to Behave 1. For Behave 2 support and information, please use the AngryAnt community at http://community.angryant.com
Most connections on Behave can be edited, except the one linking the top action/decorator/sequence/etc from the root node. The only way to remove it is by removing the top item as well.
Most connections on Behave can be edited, except the one linking the top action/decorator/sequence/etc from the root node. The only way to remove it is by removing the top item as well.