AngryAnt / Behave-release

The Behave project is a system for designing, integrating and running behaviour logic using Behaviour Trees for simulated characters in unity projects. NOTE: This project relates to Behave 1. For Behave 2 support and information, please use the AngryAnt community at http://community.angryant.com
http://angryant.com/behave
34 stars 6 forks source link

Editor: Dragging connectors should work from both sides #42

Closed jorgenpt closed 10 years ago

jorgenpt commented 12 years ago

You should be able to drag from the top of an object to the bottom of another to connect them (in addition to the current way of only allowing dragging from the bottom of one to the top of another).

AngryAnt commented 12 years ago

The from-to connecting convention is pretty well established in my opinion. Although I see your point, I'm marking this one as a low priority/unlikely feature.

I'll have a look at it at some point, but I'm unlikely to do extensive refactoring to support it.

jorgenpt commented 12 years ago

Fair enough - it would at least be nice if you were able to 'move' an existing connection by dragging it from the 'top' terminal of the destination. Say I connect A to B, then I drag from the top of B to the top of C to connect A to C instead.

AngryAnt commented 10 years ago

With the simpler UI for disconnects and output to input connection replacement incoming, I am not seeing any significant gain from introducing a complication like this to the existing model.