AngryAnt / Behave-release

The Behave project is a system for designing, integrating and running behaviour logic using Behaviour Trees for simulated characters in unity projects. NOTE: This project relates to Behave 1. For Behave 2 support and information, please use the AngryAnt community at http://community.angryant.com
http://angryant.com/behave
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MonoDevelop regenerating builds #53

Closed vikoalucard closed 10 years ago

vikoalucard commented 11 years ago

Hi,

In the asset, I've renamed the collection and its BTs a little too many times it seems, now I get an error when compiling... I think I'll have to recreate it from scratch, but anyway, if you think it can be useful to you, I'll upload the exported asset (please tell me where you want it uploaded or emailed, its 4 KB).

vikoalucard commented 11 years ago

In fact, it seems when renaming and having the MonoDevelop still open, the DLLs keep regenerating (with all the history of renames) => to reproduce :

To fix this, close the MonoDevelop, and delete all files except the library, then hit build debug to generate it properly. I'm not sure this is linked to the way Behave works, or if it's linked to Unity 4...

AngryAnt commented 11 years ago

That is indeed quite strange. Thanks for the report. Sounds MD related, but I'll see what I can do.

AngryAnt commented 11 years ago

Have you been able to reproduce this issue with the latest version of Unity and the MonoDevelop build it ships with?

vikoalucard commented 11 years ago

Hi Emil, Sorry I didn't get to test that yet.