Closed AnidemDex closed 2 years ago
Looking a little, seems that the editor can maange saving the resource without problems, but I need to integrate an UndoRedo to tell the editor that somethig was modified (wich is a kinda pain).
THE EDITOR IS SAVING THE RESOURCE BUT IT DOESN'T KNOW WHEN IS MODIFIED!!!
Fixed by https://github.com/AnidemDex/Godot-EventSystem in EventManager node
All future Event/Timeline related issues will be moved to that repository
The resource should be saved by the plugin editor or by the plugin manager itself?
I need to think about it a little more