Closed CyberRedX closed 2 years ago
Hey @CyberRedX did you tried to add DialogNode as child of a Node2D?
If that was the case, you need to:
Control and Node2D nodes are not compatible types, and mixing them usually leads this kinds of problems
I had the exact same issue. Your solution did work. I think this should be mentioned in the readme. Thank you!
After adding this to canvas layer it's working correctly, thanks! The plug-in's awesome! And yeah, I too think this should be mentioned in the readme
@CyberRedX Please close this issue if its solved. If you like, can open an issue proposal to add this information in the readme (or leave it as is, I'll add it later in the new release)
OS
Windows 10 x64
Godot Version
3.3.3
Plugin Version
1.0 (lastest)
Issue description
Steps to reproduce
1 create an empty project 2 add textalog as plugin 3 new scene 4 add code 5 run
Workaround
No response
Bug squad: Message edited to add a proper code format