AnidemDex / Godot-DialogPlugin

🗨️ A Dialog Node for Godot Engine
MIT License
212 stars 11 forks source link

Improve events node buttons design #6

Closed AnidemDex closed 3 years ago

AnidemDex commented 3 years ago

octivgames (u/octivgames on Reddit) suggested that the events buttons are ok, but can be better.

I'm not the best at UI/UX side, so, I'm going to put this here to not forget about it and quote its suggestion:

Nice progress! Bit of feedback -- I think the expanding animations on the events box are cool (and I'm curious how they were done), but probably not the best UX. Moving buttons are frustrating. Maybe a popup tooltip with the text instead? (...) Awesome! UX is not so hard really. It's mostly just keeping in mind some basic principles like consistency, feedback, etc. There are some rather interesting psychological principles involved too, like "Gestalt". Definitely worth looking into. And actually, now that I think about it more, it might be ideal to have a button to toggle between an "always visible" and "hover tooltip" mode for the text labels. If it's not too much work :D

AnidemDex commented 3 years ago

I think the v0.2.0 editor is better. I'll reopen this issue if someone have problems with the design of the event node buttons.