Open Crystalwarrior opened 2 years ago
Tried to implement it for 1.1 but stopped due to its complexity. Seems like something trivial, but it really needs a good structure to avoid making break changes in the future.
This issue needs two components:
Tried to implement it for 1.1 but stopped due to its complexity. Seems like something trivial, but it really needs a good structure to avoid making break changes in the future.
This issue needs two components:
* An animator (whatever that will be used to animate the texture) * An object that holds the texture (an sprite, a texture rect, a resource that directly draws to canvas item? No idea)
I also just realized the next indicator should only be displayed when input to proceed next is actually possible. Think it'll be good to make this part of my vn example first to figure things out
Describe the project you are working on
No response
Describe the feature / enhancement and how it helps to overcome the problem or limitation
You know how a lot of VN's, games, etc. have a small indicator (usually on the bottom right of the dialog box) telling you that you are able to proceed to the next line? It should probably use an animation player as well so it can be customized in any conceivable way.
Adittional information
No response