AnidemDex / Godot-DialogPlugin

🗨️ A Dialog Node for Godot Engine
MIT License
213 stars 11 forks source link

Make "CharacterName" label and "DialogManager" node a child of a new top level node #71

Closed Crystalwarrior closed 2 years ago

Crystalwarrior commented 2 years ago

Describe the project you are working on

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Describe the feature / enhancement and how it helps to overcome the problem or limitation

If you use the method to hide the dialogue as described in https://github.com/AnidemDex/Godot-EventSystem/issues/21, only the dialog box will be hidden but not the name. Parenting both to a new top-level node such as "DialogBox" would resolve this problem and allow you to just hide/unhide 1 thing to hide the text and its label box while still letting you some fine-grained hiding via node paths. image

Adittional information

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