AnidemDex / Godot-DialogPlugin

🗨️ A Dialog Node for Godot Engine
MIT License
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Removed res://addons/textalog/events/.gdignore #77

Closed Rubonnek closed 2 years ago

Rubonnek commented 2 years ago

The event system is enabled in project.godot. It doesn't seem like this .gdignore file should be there.

https://github.com/AnidemDex/Godot-DialogPlugin/blob/f25691168a394337f5c867f1fcd89b279fb8f51f/project.godot#L178

AnidemDex commented 2 years ago

Event system is enabled in project.godot because the project.godot file on this repository was made with debug purposes in mind.

That file (or any file that is not included in addons/textalog) is not bundled in textalog zip download (Wich is the same reference that assetlib uses).

In order to keep the plugin working if there's no EventSystem, the .gdignore file is needed

Rubonnek commented 2 years ago

I see. Thanks for the explanation.