Closed Rubonnek closed 2 years ago
Event system is enabled in project.godot because the project.godot file on this repository was made with debug purposes in mind.
That file (or any file that is not included in addons/textalog
) is not bundled in textalog zip download (Wich is the same reference that assetlib uses).
In order to keep the plugin working if there's no EventSystem, the .gdignore file is needed
I see. Thanks for the explanation.
The event system is enabled in
project.godot
. It doesn't seem like this.gdignore
file should be there.https://github.com/AnidemDex/Godot-DialogPlugin/blob/f25691168a394337f5c867f1fcd89b279fb8f51f/project.godot#L178