AnidemDex / Godot-DialogPlugin

🗨️ A Dialog Node for Godot Engine
MIT License
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Call Command - List of available functions to call/some sort of autocomplete #92

Open Crystalwarrior opened 11 months ago

Crystalwarrior commented 11 months ago

Describe the project you are working on

Visual Novel using the plugin

Describe the feature / enhancement and how it helps to overcome the problem or limitation

The Call Command should let you auto-fill the required properties for whatever command you are using. It should also display available functions for that targeted object. Otherwise, you have to double-check with the code or documentation to fill in the required parameters and fiddle with the inspector's array view to get the stuff you need working.

Adittional information

No response

AnidemDex commented 11 months ago

related issue https://github.com/godotengine/godot/pull/81655

We can create a custom inspector for now