AnidemDex / Godot-DialogPlugin

🗨️ A Dialog Node for Godot Engine
MIT License
213 stars 11 forks source link

Allow inputting NodePaths that don't yet exist #93

Open Crystalwarrior opened 11 months ago

Crystalwarrior commented 11 months ago

Describe the project you are working on

Visual Novel

Describe the feature / enhancement and how it helps to overcome the problem or limitation

If you want to call on a scene's function that will only exist at runtime (such as adding a new character and calling a func on it), there's no way to target it atm using the "Target" inspector property. The current workaround is to create the scene, target it, then delete the scene. There should be a better way.

Adittional information

No response