Closed sirpalee closed 5 years ago
I'm going to re-engineer the solution as new blending states have landed in the latest commits of USD.
For now I'm closing the PR, since there is a significant change in USD affecting AL_USDMaya. (usdImaging/usdImagingGL/hdEngine.h is a private header now) Once AL_USDMaya is compatible with the latest USD dev branch, we'll reevaluate if setting up the states is necessary.
Description (this won't be part of the changelog)
Enabling blending for the proxy shape, so semi-transparent objects show up properly in the viewport.
Changelog
Enabling blending for transparent objects while displaying the Proxy Shape.
Added
Changed
Deprecated
Removed
Fixed
Checklist (Please do not remove this line)