AnimalLogic / AL_USDMaya

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Enable blending for transparent objects #123

Closed sirpalee closed 5 years ago

sirpalee commented 5 years ago

Description (this won't be part of the changelog)

Enabling blending for the proxy shape, so semi-transparent objects show up properly in the viewport.

Changelog

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Enabling blending for transparent objects while displaying the Proxy Shape.

Added

Changed

Deprecated

Removed

Fixed

Checklist (Please do not remove this line)

sirpalee commented 5 years ago

I'm going to re-engineer the solution as new blending states have landed in the latest commits of USD.

sirpalee commented 5 years ago

For now I'm closing the PR, since there is a significant change in USD affecting AL_USDMaya. (usdImaging/usdImagingGL/hdEngine.h is a private header now) Once AL_USDMaya is compatible with the latest USD dev branch, we'll reevaluate if setting up the states is necessary.