Closed nxkb closed 6 years ago
Hi Nick, I have simple fix locally to stop the crash and need to investigate exactly why the reason. I will have the fix up ASAP.
If you havn't done the fix already on your end, it's a return early in ProxyShape::lockTransformAttribute after the GetPrimAtPath
if the returned prim is null.
Also, I'm going to log one more issue publicly about the this lock feature that you may run into shortly.
I have an internal fix in for code review. There is also documentation for the Lock feature coming
Awesome. Thanks for looking into it!
Fix is in version AL_USDMaya-0.26
While testing some of the various prim attributes defined in Metadata.h that can customize created maya nodes, I was a little too harshly punished for trying to move a locked prim.
Reproduction steps