Closed blockerlocker closed 3 months ago
Ah, yeah I forgot that facing=
doesn't actually work on block displays.
Sorry Snave, I should have provided more context! facing=
does work on block displays, but the orientation of stairs is incorrect in AnimatedJava. Provided are examples of the same project in BlockBench and in-game, as well as the data pack (with the aj blueprint inside).
Ah, looks like I got the Y rotation direction backwards, and was applying Y before X, causing some OoP rotation issues.
The texture rotation lock is still not working, but that's a much more difficult change
Describe the bug Several block displays are incorrectly rendered in BlockBench as compared to how they're meant to render in the game. These are the examples I have encountered thus far, though it's possible there are more. I will add onto this issue if I discover any others.
To Reproduce Steps to reproduce the behavior: