When trying to move the pivot point of a bone, if the "gimbal" arrows overlap with a vanilla block display, the block display will take priority and be selected. With the arrows being rendered above the vanilla block displays, the opposite behavior should occur.
When trying to move the pivot point of a bone, if the "gimbal" arrows overlap with a vanilla block display, the block display will take priority and be selected. With the arrows being rendered above the vanilla block displays, the opposite behavior should occur.