anytime you summon an entity with locators (or other non-bone/display types), the game logged a warning: "Skipping entity with id". this warning spams the log very quickly when many AJ models are summoned in-game
the switch block that generates the root entity's passengers was adding a passenger entity for each node in the rig. not all nodes are actually a passenger of the root entity though.
these nodes were still being added to the passenger list with only a Tags:["aj.rig_entity"] field. Minecraft sees this entity and skips it because it has no specified id
(the warning in-game should say "Skipping entity without id" instead)
anytime you summon an entity with locators (or other non-bone/display types), the game logged a warning: "Skipping entity with id". this warning spams the log very quickly when many AJ models are summoned in-game
the switch block that generates the root entity's passengers was adding a passenger entity for each node in the rig. not all nodes are actually a passenger of the root entity though.
these nodes were still being added to the passenger list with only a
Tags:["aj.rig_entity"]
field. Minecraft sees this entity and skips it because it has no specifiedid
(the warning in-game should say "Skipping entity without id" instead)