Closed scooterboo closed 7 months ago
@Hartie95 I think this can be merged
@Hartie95 I think this can be merged
We had some internal talk with Nazrin, and it might be better to store some state with them, so that we can have the states Enabled/Disabled/default, to differentiate between directly set tags and defaults based on conditions/excels.
Also since there are more ways to set them, it might be good to have a setter for them that triggers the notify required.
There is also the SceneDataNotify (since 2.8) packet and PlayerEnterSceneNotiry (since 1.1), that also include scene tags.
I also added the packet to multiproto, so it would be nice to use it for that packet.
71bdfd7c4be6b713e28c6e9f08067a58ba987fdc fixes a bug: you no longer fall through the jade palace!
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Added ExecAddSceneTag and ExecDelSceneTag. Cleaned up PacketPlayerWorldSceneInfoListNotify
Minor bug: ~seems you need to relog or do /tp ~ ~ ~ to get the scene to refresh.~
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