A server software implementation, ineroperable with a certain anime game client. The code in this repository is fully custom made for edyoucational purposes and future preservation, no copyrighted code is allowed in this repository.
Unsure what entity tags do.
This solves no known bugs.
ChangeTag happens when picking up an Electrogranum, but this change did not change broken behavior.
As discussed before, I'm committing this instead of shelving it.
This needs the proto named EntityTagChangeNotify added to multiprotos before it will compile.
It might be a good idea to store EntityTag information on the entity in the server too?
[ ] Bug fix
[x] New feature
[ ] Enhancement
[ ] Documentation
Checklist:
[x] My code follows the style guidelines of this project
[x] My pull request is unique and no other pull requests have been opened for these changes
Description
Unsure what entity tags do. This solves no known bugs. ChangeTag happens when picking up an Electrogranum, but this change did not change broken behavior. As discussed before, I'm committing this instead of shelving it.
This needs the proto named EntityTagChangeNotify added to multiprotos before it will compile.
It might be a good idea to store EntityTag information on the entity in the server too?
Checklist: