A server software implementation, ineroperable with a certain anime game client. The code in this repository is fully custom made for edyoucational purposes and future preservation, no copyrighted code is allowed in this repository.
Describe the bug
During the first Stormterror fight, I got Stormterror to 0 hp and he died. :(
This appeared in console every time I got a hit on him:
org.luaj.vm2.LuaError: script:88 attempt to compare __lt on number and nil
at org.luaj.vm2.LuaValue.error(LuaValue.java:337)
at org.luaj.vm2.LuaValue.comparemt(LuaValue.java:4175)
at org.luaj.vm2.LuaValue.lt_b(LuaValue.java:3747)
at org.luaj.vm2.LuaInteger.lt_b(LuaInteger.java:322)
at org.luaj.vm2.LuaClosure.execute(LuaClosure.java:341)
at org.luaj.vm2.LuaClosure.onInvoke(LuaClosure.java:204)
at org.luaj.vm2.LuaClosure.invoke(LuaClosure.java:197)
at org.luaj.vm2.LuaValue.invoke(LuaValue.java:2751)
at org.anime_game_servers.luaj_engine.LuaJScript.callMethod(LuaJScript.java:101)
at emu.grasscutter.scripts.SceneScriptManager.callScriptFunc(SceneScriptManager.java:832)
at emu.grasscutter.scripts.SceneScriptManager.evaluateTriggerCondition(SceneScriptManager.java:774)
at emu.grasscutter.scripts.SceneScriptManager.handleEventForTrigger(SceneScriptManager.java:747)
at emu.grasscutter.scripts.SceneScriptManager.realCallEvent(SceneScriptManager.java:736)
at emu.grasscutter.scripts.SceneScriptManager.lambda$callEvent$27(SceneScriptManager.java:724)
at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.base/java.lang.Thread.run(Thread.java:833)
Pretty sure that's our problem here.
How to replicate:
Just do the Dvalin fight as normal hand keep hitting him.
Notes:
Some cuscenes are triggered by bosses getting to certain HP values, but sometimes the events don't end up firing, leading to Boss death. In this case, I hit him slowly enough that there should have been the cutscene
Which branch did you use?
multi_proto
Grasscutter version: 1.4.4-dev-59e2d2b4
Lua: LuaJ
Describe the bug During the first Stormterror fight, I got Stormterror to 0 hp and he died. :(
This appeared in console every time I got a hit on him:
Pretty sure that's our problem here.
How to replicate: Just do the Dvalin fight as normal hand keep hitting him.
Notes: Some cuscenes are triggered by bosses getting to certain HP values, but sometimes the events don't end up firing, leading to Boss death. In this case, I hit him slowly enough that there should have been the cutscene
Which branch did you use? multi_proto Grasscutter version: 1.4.4-dev-59e2d2b4 Lua: LuaJ
Screenshots