Closed JerryTheSlime16 closed 1 year ago
It has been on my mind for a while, it's just a bit harder to construct the entity than it is to make it go poof, but it might be easier than i expect so i'll look into it for 2.0
All right; do you have any sort of timeline on when 2.0 will be released & when you will know if this will be a feature? If not that is okay.
Unfortunately i'm not quite sure as i'm waiting for a Skript PR to be merged, which depends on another PR 😠i'll keep you updated here on any updates tho:)
I'm going to close this pr as I will not be doing this. The reason is that this "spawned" entity will not act like an actual entity, however just a dummy. They are not ticked as they are client sided so there is no real use for them, they will only be clones of what they once were.
Describe what you want added The opposite of the pre-existing Hide Entity. This would act as a method to show a previously hidden entity.
Proposed Syntax
[skjade] (show|reveal|unhide) [[the] entity] %entities% ((to|from) %players%|)