Create a renderable context in the Annex implementation that (in a single Draw call) supports rendering a single texture in several locations in arbitrary sizes.
var positions = new (int, int)[] {
(0, 0), (32, 32), (64, 64), ... , (256, 256)
};
var sizes = new (int, int)[] {
(32, 32)
};
var ctx = new BatchTextureContext("tile.png", positions, sizes);
canvas.Draw(ctx);
Create a renderable context in the Annex implementation that (in a single
Draw
call) supports rendering a single texture in several locations in arbitrary sizes.