Open max-critcrew opened 5 months ago
The answer to that is very simple: Unity ECS does not support 2D physics. ECS is a very nice framework, but unfortunately Unity ECS is completely lacking in features for 2D games. This library is only an alternative until the official Unity Physics package adds 2D support, and as soon as that is added, it will no longer be needed.
Ahh that makes a lot of sense, thank you so much for the insights! :)
Hey!
This library looks super interesting though I'm wondering what you see as the intended use case? Is it to mix 2D and 3D physics partially? For example to have 2D levels in a 3D game? Would be awesome to hear some thoughts on it :)