Closed stonexing closed 1 year ago
Hey I added some changes to the branch 3-bone-transformation.
You have to set the just added export option "convertAxis" to "XyZ"
Example:
exporterOptions.convertAxis = "XyZ";
It seems to be fine in 3D Viewer of Microsoft Windows 10 and FBX Review of Autodesk. However the animation curve seems to be shifted rotation-like in Blender - maybe it is an import issue of Blender or something which can be resolved by adjusting the import options a little bit.
Can you review if it helps with your issue, please?
Great 👍. Cannot wait to use you new code. Let me try later.
The normal animation is: After the conversion, animation is:
It seems animation is not correct. How to resolve this issue?
Then I use blender rotate Bone arround Y axis 180 degree. I got correct animation blew:
So I think the Transform is error when there has negative scale. Please fix this issues. Thanks. my gr2 file is:
character.gr2.zip