Implemented triangles will also be used later for filling polygons.
After you review this and the other PR, I will start working on updating all the bitmap primitives to support alpha blending. I will also add a coordinate type for the x and y axes and will tackle some improvements here: #22
Implemented triangles will also be used later for filling polygons.
After you review this and the other PR, I will start working on updating all the bitmap primitives to support alpha blending. I will also add a coordinate type for the x and y axes and will tackle some improvements here: #22
CC @everythingfunctional @johandweber @perazz.