Another-Game-Engine / AGE

AGE - C++11 OpenGL4 Game Engine
MIT License
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Occlusion culling #443

Closed cesarl closed 9 years ago

cesarl commented 9 years ago

It's embeded in a #define, so you can enable it and disable it.

Lots of gain if lots of object are occluded. Small performance lost if all is visible.

Still a lot to do. I'll complete my notes about it here : https://github.com/cesarl/MyNotes/blob/master/NOTES/OcclusionCulling.md

The draw2Dline debug system is hardcoded, @paulbaron will clean it and integrate it more properly