Closed cesarl closed 9 years ago
It's embeded in a #define, so you can enable it and disable it.
Lots of gain if lots of object are occluded. Small performance lost if all is visible.
Still a lot to do. I'll complete my notes about it here : https://github.com/cesarl/MyNotes/blob/master/NOTES/OcclusionCulling.md
The draw2Dline debug system is hardcoded, @paulbaron will clean it and integrate it more properly
It's embeded in a #define, so you can enable it and disable it.
Lots of gain if lots of object are occluded. Small performance lost if all is visible.
Still a lot to do. I'll complete my notes about it here : https://github.com/cesarl/MyNotes/blob/master/NOTES/OcclusionCulling.md
The draw2Dline debug system is hardcoded, @paulbaron will clean it and integrate it more properly