Another-Game-Engine / AGE

AGE - C++11 OpenGL4 Game Engine
MIT License
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Bug on sphere deferred rendering transformation #491

Open DorianPinaud opened 9 years ago

DorianPinaud commented 9 years ago

Test on Nsight or on the Asset editor, when we add a sphere it's culling position is wrong

paulbaron commented 9 years ago

From what I have seen, it must be linked to the thread system of César: Befor the BFC it was working properly and the matrix is computed correctly

paulbaron commented 9 years ago

Seems to work now