There is still a bug that needs to be fixed. When the lifetime of an object with a MeshCollider is over, Bullet crashes. I need to investigate that issue further.
Also, it seems impossible to use the same collision group on several different concave meshes with Bullet. Is it normal?
Finally, PhysX cooking has to be done someday (it still works for now, but the mesh collider is created at runtime).
There is still a bug that needs to be fixed. When the lifetime of an object with a MeshCollider is over, Bullet crashes. I need to investigate that issue further. Also, it seems impossible to use the same collision group on several different concave meshes with Bullet. Is it normal? Finally, PhysX cooking has to be done someday (it still works for now, but the mesh collider is created at runtime).