Just a note to myself to stick gAnalytics to the project at some point. And while I'm at it, it might be worthwhile to think about what possible event tracking would be worthwhile.
Ideas:
On push of the start button, send the number of players in the room.
Send an event when the timer elapses, specifically because then you can send a different event when someone hits "I'm done early".
On load of the game over screen, send the wrongest words of the game.
Just a note to myself to stick gAnalytics to the project at some point. And while I'm at it, it might be worthwhile to think about what possible event tracking would be worthwhile.
Ideas: