Closed Kaizuto closed 2 years ago
The first one is intentional, and that's how Hopoo has it in the game's files, it's like a fake Newt Altar and its name at first reflects it so. Its name and the interaction prompt are similar, but not equal, to a normal newt altar. For the major construct, since everytime while testing the mod I didn't get it to spawn as a boss, I was actually unaware if it had tokens or not. I can add them for the next update. And for the commando skin bug, the skin was left unused / unfinished in the game's files, its 100% mirrored, meaning that any item that removes limbs like goat hoofs or the royal capacitor, it will also remove the opposing side's limb. I cannot do anything about this.
I'll check the fourth one, it should totally work, I'll test it now with the latest r2api update
Tested the mod with the latest r2api version, void coins are dropping just fine from the stalks.
Found one more bug the Void Eradicator/Suppressor sometimes flicker when looking at a certain angle
Tried to fix it, but I have absolutely no idea and my changes didn't end up doing anything. Seems to be a issue with the model itself, so I'm closing this issue as I can't do much about it.
The Void Eradicator/Suppressor is named Newt Altar image
Can't seem to get Major Construct again but when I got it, it is named like a file, something like "boss_enemy_major_construct"
Commando skin bugged with Royal Capacitor and Goat Hoof, will completely remove arms/legs until it is scraped/changed and then go into a teleporter/portal
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