Anreol / ReleasedFromTheVoid

MIT License
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NRE from new patch #8

Open breadguyyy opened 2 years ago

breadguyyy commented 2 years ago

I haven't been able to see if this affects anything in game, but ever since the new patch RFTV has been throwiing this error on launch:

[Error : Unity Log] [ReleasedFromTheVoid.Scripts.VoidSupressorSpawner] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingFieldException: Field 'RoR2.ItemDef.tier' not found. at ReleasedFromTheVoid.Scripts.VoidSupressorSpawner.Init () [0x00000] in <21307ee9845840d09d6cc835c47632c2>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <44afb4564e9347cf99a1865351ea8f4a>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0004b] in <44afb4564e9347cf99a1865351ea8f4a>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <44afb4564e9347cf99a1865351ea8f4a>:0 at RoR2.SystemInitializerAttribute.Execute () [0x00174] in <7a5120bd69d843a8b8e90b8cce404663>:0

full log: LogOutput.log

breadguyyy commented 2 years ago

also this was being spammed on acres

[Error : Unity Log] NullReferenceException Stack trace: UnityEngine.Animator.SetFloat (System.String name, System.Single value) (at <8200f53961d4421c8c1d6290273b47b5>:0) EntityStates.Assassin2.DashStrike.FixedUpdate () (at <7a5120bd69d843a8b8e90b8cce404663>:0) RoR2.EntityStateMachine.FixedUpdate () (at <7a5120bd69d843a8b8e90b8cce404663>:0)

Anreol commented 2 years ago

Should be a simple one word fix for the strange scrap. As for the Assassin2 error, I have absolutely no idea what's up. I tested it in vanilla and it's entirely fine so it might have to do something with the strange scrap breaking the chainloader or whatever and everything that goes later than that not working correctly. Will fix it when I'm available.