Closed Backwasch closed 2 years ago
Line: 26 private _skillLevel = BLWK_maxSkill min (BLWK_baseSkill (BLWK_skillIncriment BLWK_currentWaveNumber));
I think the multiplication between "BLWK_baseSkill" and "(BLWK_skillIncriment * BLWK_currentWaveNumber)" is wrong. It should be an addition.
-> private _skillLevel = BLWK_maxSkill min (BLWK_baseSkill + (BLWK_skillIncriment * BLWK_currentWaveNumber));
Because if i.e. BLWK_baseSkill = 0.02 BLWK_skillIncriment = 0.005 BLWK_currentWaveNumber = 1
The result would be 0.001 and not 0.205 (which would be the correct number) This bug results in the AI having a skill level close to 0.
I hope it is clear what I mean by this, I am not good at explaining stuff ^^
Line: 26 private _skillLevel = BLWK_maxSkill min (BLWK_baseSkill (BLWK_skillIncriment BLWK_currentWaveNumber));
I think the multiplication between "BLWK_baseSkill" and "(BLWK_skillIncriment * BLWK_currentWaveNumber)" is wrong. It should be an addition.
-> private _skillLevel = BLWK_maxSkill min (BLWK_baseSkill + (BLWK_skillIncriment * BLWK_currentWaveNumber));
Because if i.e. BLWK_baseSkill = 0.02 BLWK_skillIncriment = 0.005 BLWK_currentWaveNumber = 1
The result would be 0.001 and not 0.205 (which would be the correct number) This bug results in the AI having a skill level close to 0.
I hope it is clear what I mean by this, I am not good at explaining stuff ^^