Open 5H2 opened 4 months ago
Hi @5H2, thanks for stopping by 😄
I'm aware that the website can be slow on mobile devices, but your demo is on a different level of slowness lol
For easier debugging, would you like to supplement a few more info?
/benchmark
page is not slow. Would you also provide a video so that I can compare the difference?Huge thanks!
Hey!
I am using chrome on a relatively low end computer, I have an Intel i5 and 16GB of RAM. I also tested on my phone, with zero lag, so it is definitely my device, but it's unbearable slow, so I figured I would ask if any optimization was possible, as my computer is able to run most things fine.
Below I will attach a comparison of the regular vs the benchmark
https://github.com/AnsonH/plinko-game/assets/97614691/4e1767ad-8561-45f5-bb2f-3be162a45a4c
Hey!
I am using chrome on a relatively low end computer, I have an Intel i5 and 16GB of RAM. I also tested on my phone, with zero lag, so it is definitely my device, but it's unbearable slow, so I figured I would ask if any optimization was possible, as my computer is able to run most things fine.
Video example 2
Below I will attach a comparison of the regular vs the benchmark
Untitled.design.2.mp4
this.render = Render.create add showPerformance:true,can see fps for matter.js(not web page,because It's has 2 canvas.)
If you want to change prams, Exp:
InitMatterPrams(){ let row = get(rowCount) let cfg = GConfig.matterCfgJson[row] if(!cfg){ console.log("dx 没有找到排数的配置", row); return } //空气摩擦力1 let friction_air_per = cfg.friction_air_per // 弹力设置0.8 this.restitution = cfg.restitution //密度0.001 this.ballDensity = cfg.ballDensity//0.001 //质量 this.ballMass = cfg.ballMass // 物体摩檫力0.5 PlinkoEngine.ballFrictions.friction = cfg.friction // PlinkoEngine.ballFrictions.friction = 0 /*静摩擦力 / this.frictionStatic = cfg.frictionStatic || 0.5 //球的大小百分比0.8 this.ballRadiusPer = cfg.ballRadiusPer // 空气摩檫力 PlinkoEngine.frictionAirByRow = { 8: 0.0395 friction_air_per, 9: 0.041 friction_air_per, 10: 0.038 friction_air_per, 11: 0.0355 friction_air_per, 12: 0.0414 friction_air_per 0.9, 13: 0.0437 friction_air_per 0.8, 14: 0.0401 friction_air_per, 15: 0.0418 friction_air_per, 16: 0.0364 * friction_air_per, } PlinkoEngine.ballFrictions.frictionAirByRowCount = PlinkoEngine.frictionAirByRow
this.engineInitInfo = {
timing: {
timeScale: 1,
},
gravity:{
x: 0,
y: cfg.gravity_y,//
scale: cfg.gravity_scale//0.01
},
velocityIterations:4,//4
constraintIterations:2,//2
positionIterations:6,//6
}
}
}
This project is amazing, I love it but I found the balls to fall, VERY SLOWLY. This could just be me, but it feels as if the balls are falling in slow-motion. I went to /benchmark and found it to not fall slowly at all, but your website, as well as my localhost are both extremely slow.
I'm not sure what I'm talking about, since I have just started learning the languages, and this could be intentional, but I don't know.
Thank you for the amazing project, I love it!
Video example
Apologies for shit quality and cuts, but trying to keep it short, and no this is not slowed down at all.
https://github.com/AnsonH/plinko-game/assets/97614691/c5f1a621-c9ce-4330-a513-b996568d442b