Closed tajmone closed 3 years ago
Yes, that's reasonable. We can make that change for the scenery objects.
@AnssiR66, I've fixed the behavior of examine
for scenery
objects that have an ex
string defined. The results are good, and they work well with the similar changes to readable
objects (#9), and now it's possible to quickly create scenery objects which are also readable.
Check out the test transcript to see how it plays out neatly:
👍 Works great!
@AnssiR66, I think that the
examine
VERB should honor anex
attribute of ascenery
object, if present.Even though scenery objects are not important for the game, and are just scenic props, the author should still be allowed to provide a custom description for when these objects are examined, because props can deliver mood to the environment, provide clues of things to come, and even move the story forward, if well crafted.
I think that the
examine
verb should be tweaked so that it will show the "The [obj] is not important..." message forscenery
objects only if theirex
attribute is an empty string, and honor the custom description otherwise.