Synchronize player controller client so that updates don't get sent from player to server until the player is synchronized.
This is to solve the issue where the player was updating the server's position based on its old position, when a player was respawning, before the server updated the client's respawned position.
Synchronize player controller client so that updates don't get sent from player to server until the player is synchronized.
This is to solve the issue where the player was updating the server's position based on its old position, when a player was respawning, before the server updated the client's respawned position.