Open AnthonyDampier opened 8 months ago
Player State: Contains all the information related to the player.
Dungeon State: Represents the dungeon layout and the visibility of its parts.
Enemy State: Information about the enemies within the dungeon.
Game Progress: Tracks the overall progress of the game.
Tiles
and RevealedAreas
accordingly.Statuses
of those enemies to make them active or alert.The game state is dynamically updated in response to player actions and the unfolding game events:
As a Game Designer we need a game that provides an interesting Dungeon Crawling Game by defining the Prototype Game State for this application