Enemy Activation: When a player enters a new area and reveals enemies, update the Statuses of those enemies to make them active or alert.
Combat System: Define interactions between the player and enemies, such as initiating combat when they occupy adjacent tiles. Include mechanics for attacking, defending, and using items.
Enemy AI: Implement AI behaviors for enemies based on their state, such as seeking out the player if alerted, wandering within a revealed area, or fleeing if severely injured.
Managing Enemy Encounters
Statuses
of those enemies to make them active or alert.